How to Navigate Design in the Dark

Uncertainty is the new name of the game! As the design field expands into new realms with shifting technologies and models business, the skillset and practices required of designers keeps growing. No longer limited to physical form or visual aesthetics, there are dozens of ways to apply and 'do' design; a thoughtful design practice requires … Continue reading How to Navigate Design in the Dark

How to Motivate Your Humans

From The Power of Small Wins: Managers can help employees see how their work is contributing. Most important, they can avoid actions that negate its value. THIS. It seems somewhat obvious in retrospect, but the way this was phrased really clicked for me. One of my major demotivators is when I've been doing steady work … Continue reading How to Motivate Your Humans

Professional Exploration: Remembrance of the Dead

When we talk about death and dying, and incorporating an acceptance of death into our individual and cultural practices, we must not forget to talk about what happens after someone has died: remembrance. Remembrance is am important practice that acknowledges our continued, but changed, relationship with those who have died. It not only connects us … Continue reading Professional Exploration: Remembrance of the Dead

Studio Leadership: Affordances and Signifiers

Yuchen and I received the teaching topic of 'affordances and signifiers,' incorporating the principle of feedback to inform our session. We started defining and reading about our topics the day we received the assignment, and brainstormed some potential game/activity ideas in broad terms, including our goals for the game session: get people moving about and … Continue reading Studio Leadership: Affordances and Signifiers

Professional Exploration: Impact

My dad's mom had Parkinson's Disease. She was diagnosed when my dad was still in high school, and she lived for almost two decades as the disease slowly progressed, affecting her brain as well as her body. Parkinson's is a degenerative disease that affects motor ability, and often claims its victims indirectly through related problems … Continue reading Professional Exploration: Impact

Game Design: Unfortunate Shapes Documentation

Concept Ideation My game design team (Teesta Das, Yuchen Tong, Yang Qian, and I) started by discussing different gestalt principles, and defining affordances and signifiers, the potential topics of focus for our game. We quickly became interested in the idea of working with groups of small shapes—they could be used to make images that, because … Continue reading Game Design: Unfortunate Shapes Documentation